This is my latest live stream. I shared how I implemented an AI Collision Avoidance Steering Behavior in the game engine. I also shared my thoughts on why I recommend Game Engine Developers to take some time to learn tools such as Blender 3D. I hope you find it useful.
Here is the full live stream.
FYI. I failed to properly explain how the Boundary Volume Hierarchy works (min 10). Here is a link to the correct explanation: Visualizing the Boundary Volume Hierarchy
I know that you may not have time to watch the complete live stream, so here are some highlights.
How I implemented a Collision Avoidance Steering Behavior
Tools I recommend Game Engine Devs to learn
Thanks for watching.