Hi guys,
This is my latest live stream. I shared how I implemented an AI Collision Avoidance Steering Behavior in the game engine. I also shared my thoughts on why I recommend Game Engine Developers to take some time to learn tools such as Blender 3D. I hope you find it useful.
Here is the full live stream.
FYI. I failed to properly explain how the Boundary Volume Hierarchy works (min 10). Here is a link to the correct explanation: Visualizing the Boundary Volume Hierarchy
Sharing how I implemented an AI Collision Avoidance Steering Behavior on my game engine. I also shared some tips that may be useful to Game Engine Developers. -- Watch live at https://www.twitch.tv/haroldserrano For more information visit my website: https://www.haroldserrano.com
Highlights
I know that you may not have time to watch the complete live stream, so here are some highlights.
How I implemented a Collision Avoidance Steering Behavior
Explaining how I implemented the AI Collision Avoidance Steering behavior by using Spheres, AABBs and Planes. -- Watch live at https://www.twitch.tv/haroldserrano For more info, visit my website: https://www.haroldserrano.com
Tools I recommend Game Engine Devs to learn
Why I recommend engine developers to take time to learn 3D modeling software tools. -- Watch live at https://www.twitch.tv/haroldserrano For more info, visit my site: https://www.haroldserrano.com
Thanks for watching.
