Implementing the AI Collision Avoidance Behavior

Hi guys,

This is my latest live stream. I shared how I implemented an AI Collision Avoidance Steering Behavior in the game engine. I also shared my thoughts on why I recommend Game Engine Developers to take some time to learn tools such as Blender 3D. I hope you find it useful.

Here is the full live stream.

FYI. I failed to properly explain how the Boundary Volume Hierarchy works (min 10). Here is a link to the correct explanation: Visualizing the Boundary Volume Hierarchy



I know that you may not have time to watch the complete live stream, so here are some highlights.

How I implemented a Collision Avoidance Steering Behavior


Tools I recommend Game Engine Devs to learn


Thanks for watching.

Harold Serrano

Computer Graphics Enthusiast. Currently developing a 3D Game Engine.