Implementing the AI Collision Avoidance Behavior

Hi guys,

This is my latest live stream. I shared how I implemented an AI Collision Avoidance Steering Behavior in the game engine. I also shared my thoughts on why I recommend Game Engine Developers to take some time to learn tools such as Blender 3D. I hope you find it useful.

Here is the full live stream.

FYI. I failed to properly explain how the Boundary Volume Hierarchy works (min 10). Here is a link to the correct explanation: Visualizing the Boundary Volume Hierarchy

 
Sharing how I implemented an AI Collision Avoidance Steering Behavior on my game engine. I also shared some tips that may be useful to Game Engine Developers. -- Watch live at https://www.twitch.tv/haroldserrano For more information visit my website: https://www.haroldserrano.com
 

Highlights

I know that you may not have time to watch the complete live stream, so here are some highlights.

How I implemented a Collision Avoidance Steering Behavior

 
Explaining how I implemented the AI Collision Avoidance Steering behavior by using Spheres, AABBs and Planes. -- Watch live at https://www.twitch.tv/haroldserrano For more info, visit my website: https://www.haroldserrano.com
 

Tools I recommend Game Engine Devs to learn

 
Why I recommend engine developers to take time to learn 3D modeling software tools. -- Watch live at https://www.twitch.tv/haroldserrano For more info, visit my site: https://www.haroldserrano.com
 

Thanks for watching.

Harold Serrano

Computer Graphics Enthusiast. Currently developing a 3D Game Engine.