Harold Serrano: Creator of the Untold Engine.
About Me
I’m a Rendering Engineer passionate about real-time graphics and continuously building my expertise in GPU performance. I currently work alongside a talented team developing a cutting-edge Gaussian Renderer, pushing the boundaries of visual fidelity and rendering efficiency.
Outside of work, I’ve been building my own game engine, the Untold Engine, a fully featured 3D game engine I started over 12 years ago. For the past two years, I’ve been rewriting the entire engine from C++ to Swift, with a focus on performance, clarity, and modern graphics techniques.
Through this journey, I’ve been gaining deep knowledge of rendering pipelines, shader optimization, and engine architecture. I also share what I learn through technical articles and write-ups, which you can find below.