Hi, my name is Harold. I develop 3D game engines.
In 2013, I decided to do something beyond my intellectual abilities. Something that would require determination and commitment, something that would shake me from within. Thus, I decided to develop a Game Engine from scratch.
On July 21, 2016, after three years of hard work, I was able to complete the basic framework of the engine. It took an additional two years to develop a working, fully functional 3D game engine that could be used by the public.
Then on July 28, 2018, I released the game engine to the public and named the engine Untold Engine.
Developing a game engine from scratch has been a fantastic experience. Not only did it improve my coding skills, but it taught me the meaning of perseverance and consistency. I'm very proud of what I accomplished and for not giving up.
Want to know how everything started?
Want to develop your own Game Engine?
If you are curious to know how to develop a Game Engine or how to become an Indie Game Engine Developer, then watch the two videos below: