Adding support for FPS games

In this video, I explain how I added mouse and keyboard support to the Untold Game Engine. I also talked about a weird problem I faced when trying to move the cursor to the origin position.


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A simple development workflow to finish your game engine

In this video, I share a simple development workflow you can use to finish your game engine.


Hope it helps.

How does a game engine render 3D animations?

In this video, I talk about how a game engine renders 3D animations and the five key concepts you need to keep in mind while implementing an Animation System for your game engine.


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Useful algorithms to use in your game engine

In this video, I explain five algorithms you may want to implement in your game engine and how they are used during Collision-Detection.


In case you want to know more about these algorithms, these articles provide an in-depth explanation of how they work.

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Tools and Libraries for Game Engine Dev

In this video, I share tools & libraries you may want to use to interface with your game engine.

I talk about tools popular among game developers to design 3D game characters, sprites, and fonts. I also share two libraries that you can use to extract the data from these tools.

Finally, I also share two additional tools that I have found very useful. One of them generates normal maps, occlusion maps, and displacement maps. The other tool will reduce your png files significantly.