game engine

I Built An Editor For This One Feature!!!

After two years of rewriting my game engine from scratch using ECS architecture, I finally arrived at a huge milestone: testing whether I can assign gameplay behavior to a character directly through the editor. On the surface, it might sound like a small step — but behind this test is months of work, late nights, countless bugs, and an entire editor system built from scratch.

Building the editor was one of the hardest parts of this journey. From the Scenegraph to the Inspector, the Asset Browser to mouse selection (Ray Picker) — every system needed to work together seamlessly. There were moments when I seriously considered scrapping the editor entirely. But deep down, I knew that if I wanted my engine to be flexible and developer-friendly, this feature had to exist.

 
 

In this devlog, I walk through the emotional build-up leading to the moment of truth: hitting Play and seeing if everything works. This test isn’t just about a feature — it’s about proving that the foundation I’ve been building can support the kind of dynamic, user-driven workflows I wanted. It's a small feature, but a huge step for my engine.

One Step Closer to a Full Game Engine Editor

In this devlog, I’m taking you through the latest updates to the Untold Engine editor—lighting, cameras, asset browsing, and image-based lighting are now fully integrated into the UI.

No more hacking things in through code—everything can be controlled visually. I’ll show you the problems I ran into, how I solved them, and what the engine looks like now in action.

This update brings the editor one step closer to becoming a fully usable game creation tool—and I’d love to hear your thoughts on where to take it next.

 
 

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My Engine's Editor Had One Big Problem!!!!

In this video, I share one big problem that my engine's editor had.

 
 

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The Missing System in My Engine!!!

In this video, I show you the Editor I'm developing for the Untold Engine. You can add entities and add components dynamically, thus making game development easier. It is still a work in progress.

 
 

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Will The Animations Even Work?! - Game Engine Development

In this video, I will put my engine's animation system to the test. I have never tested the animation system other than with the only animation that I have. So, I'm going to test different animations which I have never used before and see if my engine can play them or crash.

Enjoy

 
 

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