In this video, I share tools & libraries you may want to use to interface with your game engine.
I talk about tools popular among game developers to design 3D game characters, sprites, and fonts. I also share two libraries that you can use to extract the data from these tools.
Finally, I also share two additional tools that I have found very useful. One of them generates normal maps, occlusion maps, and displacement maps. The other tool will reduce your png files significantly.