Implementing an Octree and RayCast

Hi guys,

Sharing a live stream I did on my Twitch channel. I talk about how I use Octrees and Raycast to enable 3D characters go up and down slopes. I Also share how I smooth the motion of a camera using a Recency Weighted Average. And lastly, I share how I enable a child character follow the armature animation of a parent character.

If you want to watch my live stream, you can visit my Twitch channel at




If you don't have time to watch the whole live stream, no worries, I got you. Here are some highlights that you may find interesting:

Enabling a Character to climb a hill using Octrees and RayCasts

Using Recency Weighted Average to smooth the motion of a camera

Enabling a Child Entity to follow the armature animation of the Parent Entity

Thanks for watching.


Harold Serrano

Computer Graphics Enthusiast. Currently developing a 3D Game Engine.