Building a game engine taught me something unexpected:
The hardest part isn’t always writing the renderer, implementing XR support, or optimizing performance.
Sometimes, the hardest part is deciding what NOT to build.
In this video, I talk about why I decided to dramatically scope down the Untold Engine Editor, the mistakes I made, and the engineering tradeoffs that come with maintaining complex tooling as a solo developer.
We’ll talk about:
- Why I removed scripting from the editor
- The hidden cost of maintenance
- Why building an engine and building an editor require completely different skill sets
- And why simplifying the editor was ultimately the right decision for the future of the Untold Engine
Untold Engine is a Swift + Metal renderer and engine focused on XR, streaming, and real-time rendering for Apple platforms.
Untold Engine: https://github.com/untoldengine/UntoldEngine
If you enjoy engine development, rendering architecture, XR rendering, or graphics programming, consider subscribing.
