Visualizing the Boundary Volume Hierarchy algorithm

To determine which objects are most likely to collide, a game engine parses the space of every model and creates a tree-like structure known as a Boundary Volume Hierarchy (BVH). This post shows a visualization of the BVH algorithm.

The three types of encapsulation in OOP

Object Programming provides three different ways to encapsulate data. You can encapsulate data members, methods, and classes. Learn how to implement each.

Visualizing the GJK Collision detection algorithm

In this post, I help you visualize one of the most popular collision algorithms in computer graphics known as GJK.

How to make your code flexible?

By coding to the interface, you provide more flexibility to your app. 
You will be able to extend your app without the need to modify the previously written code.

A productivity app for your Git issues

I came across this app called Bee which combines the beauty and simplicity of Todoist with Git Issues.