A math engine is an API that contains functions that allows 3D objects to translate/rotate. In this post, you will learn how to implement a Vector class in C++. This class will be used to translate 3D objects across a screen.
Developing a script in Blender 3D can be confusing. Its API documentation is not very user friendly. In this tutorial you will learn how to develop a script that extracts vertices, normals and UV coordinates from a 3D model.
Developing a Rendering Engine requires an understanding of how OpenGL and GPU Shaders work. This article provides a brief overview of how OpenGL and GPU shaders work. I will start by explaining the three main type of data that are sent to the GPU.