Most game engine development books explain the Runge-Kutta Method from the mathematical point of view without providing any visual depiction. In this post, I will not focus on the mathematical point of view but the visual point of view.
Ever wondered how a physics engine works? Or how 3D objects in a game collide among themselves? In this post, I provide an overview of how a physics engine works and its mechanics.
Developing a script in Blender 3D can be confusing. Its API documentation is not very user friendly. In this tutorial you will learn how to develop a script that extracts vertices, normals and UV coordinates from a 3D model.
Developing a Rendering Engine requires an understanding of how OpenGL and GPU Shaders work. This article provides a brief overview of how OpenGL and GPU shaders work. I will start by explaining the three main type of data that are sent to the GPU.