April 13, 2016 Harold Serrano Computer Graphics What is the difference between Gouraud and Phong shading? April 13, 2016 Harold Serrano Computer Graphics Learn the difference between Gouraud Shading and Phong Shading.
April 8, 2016 Harold Serrano Computer Graphics What is the purpose of the OpenGL API? April 8, 2016 Harold Serrano Computer Graphics Have you wondered what OpenGL is? what is its purpose? Why is it so important in computer graphics?
April 4, 2016 Harold Serrano Development Tools How to use Git in your application? April 4, 2016 Harold Serrano Development Tools Learn how to use Git. Learn what is a commit and how to use branches to make your development work more efficient.
March 24, 2016 Harold Serrano Projects, Computer Graphics Developing a Math Engine in C++: Implementing Quaternions March 24, 2016 Harold Serrano Projects, Computer Graphics Matrices are used to rotate 3D objects. However, they tend to be slow and consume too much memory. An alternative to matrices are quaternions. In this post, you will learn how to implement quaternions using C++ in the math engine.
March 16, 2016 Harold Serrano Projects, Computer Graphics Developing a Math Engine in C++: Implementing Matrices March 16, 2016 Harold Serrano Projects, Computer Graphics In this post you will learn how to implement matrices in a game engine. Matrices are used to rotate, scale and skew 3D objects.