The Missing System in My Engine!!!

In this video, I show you the Editor I'm developing for the Untold Engine. You can add entities and add components dynamically, thus making game development easier. It is still a work in progress.

 
 

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Will The Animations Even Work?! - Game Engine Development

In this video, I will put my engine's animation system to the test. I have never tested the animation system other than with the only animation that I have. So, I'm going to test different animations which I have never used before and see if my engine can play them or crash.

Enjoy

 
 

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I Simplified Game Physics. Here’s How!

In this video I show how simple I've made my engine to use. Users don't have to deal with computing a desired velocity, computing forces and then applying that to the physics system. Instead, the engine has a steering system, which under the hood computes the velocity and forces, thus making it more intuitive for users to use. All you have to do, is provide a target position, and the engine will generate the force required.

 
 

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How I Balance Game Engine Development with Other Responsibilities

In this video, I share what I do to balance game engine development and my other responsibilities. It is something that I've been doing for a while but never really paid attention to it. It has helped me work on my game engine.

 
 

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Physics System Was Broken

The Physics System in my game engine was broken; more specifically, Torque. This was causing my 3D model to rotate in a funny way.