Implementing the A* algorithm

Hi guys,

Just sharing my latest live stream where I talk about the progress of my game engine, Untold Engine. I talked about the A* algorithm, navigation mesh (navmesh), and how I implemented the algorithm and the data from the navmesh to find the optimal path a character can take to reach a target. I hope you find it useful and hopefully interesting.

Here is the full live stream:

 
 

Live Stream Highlight

Since I know you are busy and may not have time to watch the entire stream, here is the main highlight:

 
 

Thanks for stopping by.

By the way, don't forget to subscribe to my channel, either Twitch or Youtube.

Harold Serrano

Computer Graphics Enthusiast. Currently developing a 3D Game Engine.