A simple development workflow to finish your game engine

In this video, I share a simple development workflow you can use to finish your game engine.


Hope it helps.

How does a game engine render 3D animations?

In this video, I talk about how a game engine renders 3D animations and the five key concepts you need to keep in mind while implementing an Animation System for your game engine.


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Useful algorithms to use in your game engine

In this video, I explain five algorithms you may want to implement in your game engine and how they are used during Collision-Detection.


In case you want to know more about these algorithms, these articles provide an in-depth explanation of how they work.

Thanks for watching.

Tools and Libraries for Game Engine Dev

In this video, I share tools & libraries you may want to use to interface with your game engine.

I talk about tools popular among game developers to design 3D game characters, sprites, and fonts. I also share two libraries that you can use to extract the data from these tools.

Finally, I also share two additional tools that I have found very useful. One of them generates normal maps, occlusion maps, and displacement maps. The other tool will reduce your png files significantly.



Thinking outside the box

Thinking outside the box

In this video, I'm going to share tips to help you think outside the box and approach game engine dev from a different perspective.